With new technology comes trends, fads, and quick-products that gather dust after a few months of use. APEX's VR is designed ground up to be a permanent addition to our clients' programs; to be useful, educational, and sticky.
Without programmers, we are nothing. Without designers, CAD artists, technical writers, and audio engineers, we are nothing. Company mistakes are our responsibility to bear.
We love our employees like we love our children, and expect nothing in return.
With VR training comes a responsibility to teach the correct skills for jobs that risk lives. We are not here to misinform, to harvest data, to manipulate minds, or propagandize through this new, ultra-immersive technology.
We are here to teach skills to humans, nothing less.
We genuinely want you to be at your best.
APEX intimately understands that creative minds can't make their best work when under pressure. Work-life balance is often looked over, and we will not contribute to that. We employ hybrid schedules, deadline based macro-management, and flexible working hours so that you can do what's best for your health.
Video game development - the skillset used for making VR sims - will fall apart without collaboration. You value each team member's experience, input, work, and boundaries. You enjoy learning new perspectives, and seeking new angles.
The software industry is no place for bullheadedness. Conflicting minds have a myriad of effective ways to resolve their problems, and you are expected to use them. This is not a job where you can force your vision on others.
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